Autodesk 3ds Max 2010
![]() Click to enlarge |
|
Version: 32-Bit & 64Bit
Language: ENGLISH
Platform: Windows XP/Vista/Win7
Activate: Keygen
Introduction:
map objects can also be produced, or wrapped textures, where seams will automatically mix. The texture map for rendering bitmaps is a good base map. For example, a user may, based on pit mapping, as the old, rust, or the surface of the shield.
Linear workflow color space (Linear Color Space Workflow)
When you use the physically accurate rendering modes, color correction can be properly handled. Network rendering can now properly support the Gamma settings.
Simplify the data and scene management
Containers
3ds Max Design enables users to collect multiple objects in the same Containers them, so the flexibility to manage workflow. Related objects (for example: in the city) can be placed with a Containers, and is considered a component. Open Containers will be exposed to content, and off Containers will strengthen the data. You can load the scene does not load when a temporary Containers, so you can effectively manage complexity. Such workflows can save memory and improve performance and reduce load time. Container nodes can be converted, delete, copy, or save. Containers can also have a similar nested layer workflow. Containers can refer to more than a single scene, enabling users to work through. Containers can also set the permissions so that employees be able to edit specific objects within the management of Containers.
Enhanced browser scene (Scene Explorer)
3ds Max Design 2010 The Scene Explorer enhanced integration with other software. This powerful scene management tools allow you to integrate viewports, Track View, and the Material Explorer. So you can more easily view or modify the properties of objects.
Improved OBJ input power
Improved OBJ input-output performance, so that software can read Autodesk? Mudbox? The amount of data (OBJ format) and even support other digital sculpture software file (OBJ format). Users will now be able to see if their files contain texture and smoothing groups. They can then enter the time to decide whether or not triangulating model, select the normal map of the input and default values can be stored.
Support Flight Studio format
3ds Max Design now supports the new OpenFlight format? Scenes (FLT files) format. Users can now load, edit and export OpenFlight and the database can maintain the original data structure. No longer need to convert data loss, 3ds Max Design can be used as OpenFlight the editor.
Advanced effects
PFlowAdvanced
PFlowAdvanced allows users to create particle effects by water, fire, or other special effects. It consists of 14 operators: the exact Painting tools (allows you to precisely place particles), Shape Plus operator (defined in the shape of particles) and the Grouping operators (the particles). We also feature the best of the PFlow, while reducing the complexity of UI, greatly improved performance, streamlined 3ds Max Design complete the design process.
Fabric effects
3ds Max Design can now create a new fabric effects. Cloth simulation tools can now be discouraged effect, the balloon effect in accordance with different parameters can be generated or torn clothing effects. Collision of objects, even when the collision fabric torn. Finally, the new Inherit Velocity tools allow you to use xxooth transition will be natural in front of mixed frames, so that cloth simulation more natural.
Hair
3ds Max Design Hair enhanced tool that allows users to more precisely control the hair and hair dynamics. The new Spline Deform Spline function allows you to control the hair and dynamic effects.
ProSound
Allows you to add multiple tracks of animation professional sound effects, background music and narration. The new 3ds Max Design ProSound tool that allows users to add up to 100 tracks, each track can also adjust the volume and length. The technology supports both PCM and compressed audio and WAV format, output as 6 channels.
Powerful animation animation capabilities support locking rail (Locked Tracks)
3ds Max Design 2010 can now lock any adjustable parameters of the animation together, including animation layers. Wires, expressions and scripts. This work is very important to the team, team members can avoid this tool is not a small heart to begin moving the parameters.
Link constraint (Link Constraint)
New Link Constraint in 3ds Max Design users using the standard keyframe animation UI you can quickly generate a link between two objects bound. The tool allows users to Trackbar, Dope Sheet and Curve Editor to see the link limit.
Enhanced user interface UI improvements
3ds Max Design new UI will work with you need to adjust the UI options. Therefore, the important features easier to find, because it is based on different conditions be adjusted by the UI.
Compatibility with Adobe PhotoShop
Artists can now specify the Microsoft? DirectX? Of the material to the model, and then refer to any of Adobe Photoshop psd layer which, so to strengthen the interaction and interoperability. In addition, Viewport Canvas also supports Photoshop's blend modes, you can quickly update the maps on the model
Max2010 upgrade the new interface change the main purpose of the use and combination of other software, so we will see AutoCAD2010, Inventor2010, Revit2010, 3ds Max2010 unified interface, called "AIRMAX" (Air Max).
Today, Autodesk 3ds Max Design 2010 has finally surfaced. In the 2010 version added a new modeling tool, free to design and production of complex polygonal models. Preview and timely support for the new AO, HDRI, soft shadows, hardware anti-aliasing and other effects. This version to give designers the creative thinking and new tools and enhanced integration with the degree of post-production software, so designers can be more intuitive to create, be creative play. Let's watch with Autodesk 3ds Max Design 2010 about the new features in detail.
Exploration, verification, communication
Autodesk? 3ds Max? Design, allows architects, designers, engineers and visualization specialists to fully explore, validate, and communicate their creative conceptual model, from initial design to cinema-quality presentations. Autodesk 3ds Max Design to other product lines with AutoCAD?, Revit?, Autodesk? Inventor? So do integration.
Graphite (Graphite) modeling tool
3ds Max Design 2010 takes its renowned polygon modeling tools to a whole new level. With at least 100 new tools, you are free to design and production of complex polygonal models. In addition, Graphite Modeling Tools are displayed in one central location, making it easier to find the tools you need. In addition, users can customize the tool to show or hide the command panel in expert mode modeling. In addition to modeling and mapping tools, Graphite also has more than its predecessor, features, and graphite tool includes some new tools, including:
- Sculpture with assorted brushes
- Fast re-TOP (re-topologizing)
- Particles polygon editing (Granular polygon)
- Will be locked to any surface transforms
- Free creation of vertices
- Smart selections
- Fast surfaces and shapes
- Quick transformations
Material Explorer (Material Explorer)
Allows artists to interactively manage and materials. Users can now quickly browse all of the material in the scene, and view the material properties and relationships. You can replace the material through the Material Explorer quickly - in complex scenes easier to manage your material.
xView grid analysis tools (xView Mesh Analyzer)
In the output / render can be verified before your 3D models. You can view an interactive model of potential problems and help you make key decisions. This important new tool to more efficiently test the models and maps. Users can test or check flip side, overlapping and welding the vertices of the face. They can also add their own tests and queries.
Canvas Viewport (Viewport Canvas)
3ds Max Design 2010 allows users to directly in the viewport rendering textures on 3D models. So the artist can use brushes, mixed mode, coloring, and erase tools to generate maps. You can also contact Adobe? Photoshop? To do updates for changes to maps.
ProBooleans enhanced
In this version of the inside added Quadify modifier of the modifier, so you can generate more clean triangles, which is a better subdivision and smoothing. The new Merge Boolean operation also allows users to be able to object to another object subsidiary, while maintaining the conversion and the Top and other objects.
Enhanced UVW Unwrap
3ds Max Design to thank New Unwrap toolset, you can now control the viewport UV maps. New features include UV selection tools, such as Growing / Shrinking Rings and Loops, and rapid alignment, spacing, and UV suture.
ProOptimizer
ProOptimizer the technology to quickly intelligent way to optimize 3D models. It allows users to precisely control model plane, and therefore, can not affect the details of the situation up to 75% reduction in the number of faces. It can be the best model in real time. ProOptimizer can keep the UV texture channel information and vertex color channel information, to maintain the model symmetry, and let the user decide whether to maintain the object borders.
Advanced rendering, support for mental mill / meteSL
3ds Max Design 2010 is the first software to support mental mill. Therefore, users will be able to develop, test and maintain shaders, or complex shader graphs, regardless of hardware or software rendering real-time interactive rendering can be adjusted - without the ability to write programs. These are cross-hardware shader (hardware agnostic), which means you do not have to rewrite different hardware platforms shaders. mental mill supports CgFX, HLSL, and GLSL, also supports C + + for mental ray? technology and RealityServer; In addition, mental mill's application programming interface (API), so you can target specific processors or third parties to develop back-end plug-in software .
Preview Enhanced
This is a great improvement shown viweport, Review 3 so you do not spend a lot of time in the test rendering parameters (guesswork out of rendering) on. It supports AO (ambient occlusion), high dynamic range image (HDRI), soft shadows, hardware anti-aliasing, interactive exposure control, and the revolutionary mental mill? Shader? Coloring techniques. Even bump maps in real time with the photometric area lights can be displayed. We have also redesigned the Viewport menu interface to enhance user experience. For example, you can now use the Layer Manager to quickly open and close the light, is very similar to 3ds Max Design software renderer function.
Improved analysis of the exposure light
Exposure? Lighting analysis lighting analysis technology has been certified by the National Research Council of Canada, which is Canada's leading scientific research organization that has conducted validation studies of radiation lighting simulation (Radiance for lighting simulation). It is only in 3ds Max Design 2010 features only (Translator's Note: that the version of max do not have this feature), this function can be analyzed in the viewport in the sun, sky and so on. You can now directly in the viewport to adjust the light intensity of the color performance.
Interactive, lighting analysis
3ds Max Design 2010 version have the feature that allows you to interact in a way chromatography analysis of direct sunlight. You can use the exposure control, set the different intensity of illumination in different colors. Then, to verify that trapping effect of artificial lighting, indirect lighting effects, taking into account the impact of the scene.
Supporting the mental ray workflow (Global Quality Knobs)
For an architect familiar with Revit will be very pleased to 3ds Max Design mental ray to have a good integration with Revit. New feature can be shadows, refraction and reflection of light and the quality of anti-aliasing and indirect lighting.
Viewport can see in real-time exposure control and Photometric Lighting Effects
For those who want the screen to experiment with advanced lighting effects, 3ds Max Design 2010 provide you with real-time photometric lighting and exposure control. This not only saves time, repetitive (iterative) can improve the work flow accuracy of the final renderings.
Support a larger output (High Resolution Render Output)
3ds Max Design to automatically manage memory, architects and designers to output a large map, the 32-bit system can output / print large size of the map.
Multi-Map Shader: mental ray
You can now specify the Multi-Map Shader to different objects, but share the same material. This feature can be used in random color or material on the specified object. This feature can be applied to random colors of trees, leaves, people, or any color change with repeated objects.
Reduce the GI animation flash: mental ray
3ds Max Design 2010 allows users to indirect illumination calculations (Final Gather) calculation of animation sequences, which can greatly reduce or eliminate the GI flickering. Through the Final Gather cache, you can calculate faster animation sequences.
Final Gather Progressive Rendering
Final Gather Progressive Rendering help artists to more rapidly assess the results of its rendering.
Rendering surface textures
3ds Max Design 2010 allows users to generate the model of the surface geometry of various maps (density maps, cavity maps, etc.) that can be used in screening or mixed textures.
What Other Items Do Customers Buy After Viewing This Item?
Autodesk 3ds Max Design 2011 $109.90
Autodesk Maya 2011 $119.90
Autodesk Maya 2010 $109.90
More products by Application Software
Your Review: Note: HTML is not translated!
Rating: Bad Good
Enter the code in the box below:
Categories
Brands
Specials
Featured








Shopping Cart
Bestsellers









Information


